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Autodesk 3ds Max Design



Autodesk 3ds Max Design 2011


องรับสำหรับการออกแบบโครงการ Sustainable Architecture

ทำให้การโต้ตอบการมองเห็นแม่นยำ และ การ Rendering แบบมืออาชีพ

ให้คุณควบคุมการทำซ้ำของ workflows บน rendered ได้แม่นยำขึ้น, อะไรคือควบคุมบน rendered, มันคือ scene ของวัตถุทั้งหมดที่คุณระบุหนึ่งวัตถุ, หรือ เขตของ Framebuffer ที่คุณระบุ ได้ปรับปรุงให้การเพิ่มสีในรูปภาพรวดเร็วขึ้นและสมบูรณ์ขึ้น โดยมี optionnally เป็นตัวกรองตามกระบวนการคำสั่งเพื่อให้เกิดความสมดุลและคุณภาพ, รวดเร็ว, และสำเร็จ ในเวอร์ชั่นนี้ได้บรรจุ ProMaterials™ library for mental ray® software ซึ่งช่วยสร้างโครงสร้างของโรงงานและพื้นผิวจำลองไว้อีกด้วย


Revit 2011 Interoperability…และมากกว่า

กับ 3ds MaxDesign Autodesk เป็น software ที่มีความล้ำหน้าที่เกิดจากการรวมกันระหว่าง 3ds MaxDesign และ Revit software เป็น software new FBX®-based Recognize™ scene-loading technology ที่มีความแม่นยำและรวดเร็ว ในการนำเข้าข้อมูลแบบเรขาคณิต, แสง, วัสดุ, รูป ของคุณเพื่อช่วยสร้างการออกแบบ ใน  3ds MaxDesign  โดยรวมกันของสองเทคโนโลยีและทำให้เกิดเทคโนโลยีใหม่ ผลิตภัณฑ์ใหม่ ที่ช่วยในส่วนการติดต่อประสานงานกับผู้ใช้ และ การดำเนินงาน toolsets-the ViewCube™ and SteeringWheels™ Technologie


Streamlined Mapping และ Animation Workflows

มีความสุขได้เร็วขึ้น, เครื่องมือการสร้างแผนที่ใน workflow มีประสิทธิภาพมากขึ้น,และสนับสนุน Pelt and Relax functionality, Additionally, Biped เพิ่มประสิทธิภาพลักษณะเด่นของ workflows ให้มากขึ้น หนึ่งใน key หลักของ technology Autodesk 3ds Max Design เป็น Technology สำหรับการนำออกแสดงผล toolset-exclusive ของ version นี้ มีเพื่อการจำลองการสร้างภาพเสมือจริงของ พระอาทิตย์ ท้องฟ้า และแสงไฟ หรือแสงต่างๆที่เกิดขึ้น การนำออกแสดงสนับสนุน architects in evaluating light intensity ช่วยให้การวิเคราะห์และออกแบบสภาพแวดล้อมในที่ล่ม เป็นไปตามที่เราต้องการ ได้รับมาตรฐานการรับรองจาก LEED 8.1



What's New

Slate Material Editor

Easily visualize and edit material component relationships with Slate, a new node-based material editor in Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011 that helps significantly improve workflow and productivity for artists and designers creating and editing complex material networks. The intuitive schematic framework is engineered to handle the vast numbers of materials required by today’s demanding entertainment productions and design visualizations.

 
Autodesk 3ds Max: Slate Material Editor Demo
View Autodesk 3ds Max Slate material editor demo.
 
Autodesk 3ds Max Design Slate Material Editor Demo
View Autodesk 3ds Max Design Slate material editor demo.
 
Autodesk 3ds Max: Slate Material Editor
Autodesk 3ds Max
 
Autodesk 3ds Max Design: Slate Material Editor
Autodesk 3ds Max Design
 

The new Slate node-based material editor helps you easily create and edit complex material networks.

 

Local Edits to Containers

Collaborate more efficiently with significantly enhanced workflows for Containers that enable artists and designers to layer local edits nondestructively on top of referenced content. Better meet tight deadlines by working in parallel: while one user iteratively edits unlocked aspects of the container, another can continue to refine the underlying data. Multiple users can contribute changes to different elements of the same container at once, while simultaneous edits to the same component are prevented.

 
 
 
Autodesk 3ds Max: Local Edits to Containers
Autodesk 3ds Max
 
Autodesk 3ds Max Design: Local Edits to Containers
Autodesk 3ds Max Design
 

Collaborate more efficiently with the new ability to layer local edits nondestructively on top of referenced content.


Modeling & Texturing Enhancements

New tools in Autodesk 3ds Max 2011 and 3ds Max Design 2011 extend the Graphite modeling and Viewport Canvas toolsets to enable you to accelerate 3D modeling and texturing tasks:

  • Expanded toolset for 3D painting and editing textures within the viewport
  • Paint with object brushes to create geometry within a scene
  • A new brush interface for editing UVW coordinates
  • An interactive tool for extending edge loops
 
Autodesk 3ds Max: Object Painting Commands Demo
View demo of free-form object painting commands in Autodesk 3ds Max.
Autodesk 3ds Max: Viewport Canvas Demo
View demo of the viewport canvas in Autodesk 3ds Max.
 
Autodesk 3ds Max Design: Modeling and Texturing Enhancements Demo
View demo of modeling and texturing enhancements in Autodesk 3ds Max Design.
Autodesk 3ds Max Design: Viewport Canvas Demo
View demo of the viewport canvas in Autodesk 3ds Max Design.
 
Autodesk 3ds Max: Modeling & Texturing Enhancements
Autodesk 3ds Max
 
Autodesk 3ds Max Design: Modeling & Texturing Enhancements
Autodesk 3ds Max Design
 

Get creative with interactive viewport feedback on material choices prior to rendering.

 

Viewport Display of Materials

Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render—with the new ability to view most 3ds Max or 3ds Max Design texture maps and materials in the viewport. Artists and designers can make interactive decisions in a context that more closely matches the final output, helping reduce errors and enhance the creative storytelling process.

 
Autodesk 3ds Max Design: Viewport Display of Materials
Autodesk 3ds Max and 3ds Max Design

 

Autodesk 3ds Max Composite

Enhance rendered passes and incorporate them into live action footage with 3ds Max® Composite, a fully featured, high-performance, high dynamic range (HDR)-capable compositor, based on technology from Autodesk® Toxik® compositing software. The 3ds Max Composite toolset incorporates keying, color correction, tracking, camera mapping, raster and vector paint, spline-based warping, motion blur, depth of field, and tools to support stereoscopic productions.

 
Autodesk 3ds Max: Composite Demo
View demo of compositing in Autodesk 3ds Max.
 
Autodesk 3ds Max Design: Composite Demo
View demo of compositing in Autodesk 3ds Max Design.
 
Autodesk 3ds Max: Autodesk 3ds Max Composite
Autodesk 3ds Max
 
Autodesk 3ds Max Design: Autodesk 3ds Max Composite
Autodesk 3ds Max Design

 

Autodesk FBX File Link with Autodesk Revit Architecture

Receive and manage upstream design changes from Autodesk® Revit® Architecture building design software with a new Autodesk® FBX® File Link. This intelligent handling of data helps reduce rework of design visualizations when original designs are revised and refined, supporting nonlinear decision-making processes and facilitating collaborative, iterative workflows. Designers can also take advantage of new import options to group incoming materials, helping to optimize and simplify management of complex data sets.

 
 
 
Autodesk 3ds Max: Autodesk FBX File Link with Autodesk Revit Architecture
Autodesk 3ds Max and 3ds Max Design

 

In-Context Direct Manipulation UI

Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modeling tools that helps eliminate unnecessary mouse movement away from the model. Modelers can interactively manipulate properties, enter values directly at the point of interest in the viewport, and preview results prior to committing changes.

 
Autodesk 3ds Max: In-Context Direct Manipulation UI
Autodesk 3ds Max
 
Autodesk 3ds Max Design: In-Context Direct Manipulation UI
Autodesk 3ds Max Design
 

Focus on the creative task at hand with a new in-context user interface for polygon modeling tools.

 

Fully Integrated Character Animation Toolkit (CAT)

 
 

More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character Animation Toolkit (CAT). Now fully integrated into Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011, CAT provides an out-of-the-box advanced rigging and animation system. With its approachable, flexible toolset, animators can use default settings in CAT to help achieve high-quality results in less time—or completely customize rigs to include arbitrary morphology, embedded custom behaviors, and procedural controllers for more demanding character setups.

 
Autodesk 3ds Max: Fully Integrated Character Animation Toolkit (CAT)
Autodesk 3ds Max and 3ds Max Design

 

User Interface Customization

Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable user interface layouts. Create and store personalized UI configurations that include frequently used action items and macro scripts, and toggle the display of these configurations with the touch of a hotkey or button.

 
 
 
Autodesk 3ds Max: User Interface Customization
Autodesk 3ds Max
 
Autodesk 3ds Max Design: User Interface Customization
Autodesk 3ds Max Design
 

Customizable user interface layouts help maximize the usable workspace and enable you to focus on the features that matter most for specialized workflows.

 

Autodesk Inventor Import Improvements

Take advantage of new Smart Data workflows for your digital prototyping process when using Autodesk® Inventor® 3D CAD software. Significant enhancements have been made for importing Inventor data into Autodesk 3ds Max and 3ds Max Design:

  • Inventor no longer needs to be installed on the same machine.
  • Solids objects can now be imported as “bodies.”
  • Support for materials, surfaces, and composites has been improved.
 
 
 
Autodesk 3ds Max: Autodesk Inventor Import Improvements
Autodesk 3ds Max and 3ds Max Design

 

Native Solids Import/Export

Nondestructively import and export surfaces and solids between Autodesk 3ds Max and 3ds Max Design and certain other applications supporting SAT files, including Autodesk® Revit® Architecture building design software, Rhino, SolidWorks®, and form•Z® software. Imported trimmed surfaces, solids models, and assemblies are represented as 3ds Max Design “bodies,” retaining the native mathematical description of the surface. This enables cutaways and reveals to be represented without artifacts, and for different tessellation parameters to be used for interactive display and rendering. Bodies can even be manipulated with deformers before export back to the original application.

 
 

 

Brochure (pdf - 3615Kb)
FAQ (pdf - 120Kb)
 

 

 

32-Bit 3ds Max 2011 or 3ds Max Design 2011 for Windows

Operating system: Microsoft® Windows® 7 Professional, Microsoft® Windows Vista® Business (SP2 or higher), or Microsoft® Windows® XP Professional (SP2 or higher)

For general animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):

  • Intel® Pentium® 4 1.4 GHz or equivalent AMD® processor with SSE2 technology*
  • 2 GB RAM (4 GB recommended)
  • 2 GB swap space (4 GB recommended)**
  • 3 GB free hard drive space
  • Direct3D® 10 technology, Direct3D 9, or OpenGL®-capable graphics card (256 MB or higher video card memory, 1 GB or higher recommended)
  • Three-button mouse with mouse driver software
  • DVD-ROM drive††
  • Microsoft® Internet Explorer® 7.0 or higher or Mozilla® Firefox® 2.0 or higher browser
  • Internet connection for web downloads and Autodesk® Subscription-aware access
 

64-Bit 3ds Max 2011 or 3ds Max Design 2011 for Windows

Operating system: Microsoft Windows 7 Professional x64, Microsoft Windows Vista Business x64 (SP2 or higher), or Microsoft Windows XP Professional x64 (SP2 or higher)

For general animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):

  • Intel 64 or AMD 64 processor with SSE2 technology*
  • 4 GB RAM (8 GB recommended)
  • 4 GB swap space (8 GB recommended)**
  • 3 GB free hard drive space
  • Direct3D 10, Direct3D 9, or OpenGL-capable graphics card (256 MB or higher video card memory, 1 GB recommended)
  • Three-button mouse with mouse driver software
  • DVD-ROM drive††
  • Microsoft Internet Explorer 7.0 or higher or Mozilla Firefox 2.0 or higher browser
  • Internet connection for web downloads and Autodesk Subscription-aware access

For large scenes and complex data sets (typically more than 1,000 objects or 100,000 polygons):

  • Intel® 64 or AMD64 processor with SSE2 technology*
  • 8 GB RAM
  • 8 GB swap space**
  • 3 GB free hard drive space
  • Direct3D 10, Direct3D 9, or OpenGL-capable graphics card (1 GB or higher video card memory)
  • Three-button mouse with mouse driver software
  • DVD-ROM drive††
  • Microsoft Internet Explorer 7.0 or higher or Mozilla Firefox 2.0 or higher browser)
  • Internet connection for web downloads and Autodesk Subscription-aware access
 

3ds Max Composite Functionality on 32- or 64-Bit Operating Systems

The 3ds Max Composite feature requires one of the following 32-bit or 64-bit operating systems:

  • Microsoft Windows XP Professional (SP2 or higher)
  • Microsoft Windows XP Professional x64 (SP2 or higher)
  • Microsoft Windows 7 Professional x64

Media cache hard drive requirements:

  • 10 GB minimum, 200 GB recommended
  • HDD: IDE, SATA, SATA 2, SAS, SCSI
 

3ds Max 2011 or 3ds Max Design 2011 for Macintosh

Boot Camp
You can install Autodesk 3ds Max 2011 software on a Mac® computer on a Windows® partition. The system must use Boot Camp® application program to help manage a dual OS configuration and meet the minimum system requirements.

  • Intel-based Mac Pro or MacBook® Pro computer¹
  • Mac® OS X 10.5.x or higher operating system
  • Boot Camp V 2.0 or higher
  • Minimum 2 GB RAM (4 GB recommend for 32-bit Windows, 8 GB or more for 64-bit Windows)
  • Minimum 20 GB disk space for Apple OS partition, minimum 20 GB for Windows OS partition

Mac Virtualization on Parallels Desktop
Autodesk 3ds Max 2011 can be used on the Mac via Parallels Desktop® for Mac software without having to boot directly into the Windows OS so it is easy to switch between platforms. The system must meet the following requirements:

  • Intel-based Mac Pro or MacBook Pro¹
  • Mac OS X 10.5.x or higher
  • Parallels Desktop 4.0 (4.0.3844 or higher)²
  • Minimum 4 GB RAM (6 GB system memory for 32-bit Windows, 8 GB or more for 64-bit Windows recommended)
  • Minimum 40 GB available disk space (100 GB recommended)

For more details, read the 3ds Max for Mac FAQ.

¹64-bit Windows Vista requires an Intel Core® 2 Duo or Intel® Xeon® processor.
²Parallels Desktop is the only supported virtual machine software at this time.

 
 

* Autodesk 3ds Max and 3ds Max Design 2011 have been optimized to take advantage of the SSE2 extended instruction sets supported on Intel Pentium 4 or higher, AMD Athlon™ 64, AMD Opteron™, and AMD Phenom™ processors. Autodesk 3ds Max 2011 will not operate on computers that do not support SSE2. Several utilities are available on the Internet that report CPUID, including supported instructions sets.

** Autodesk recommends settings that allow Windows to manage virtual memory as needed. There should always be at least twice as much free hard disk space as system memory (RAM).

 Some features of 3ds Max and 3ds Max Design 2011 are enabled only when used with graphics hardware that supports Shader Model 3.0 (Pixel Shader and Vertex Shader 3.0). In addition, Quicksilver hardware rendering requires additional GPU resources to work effectively. A minimum of 512 MB of graphics memory should be used. A minimum of 1 GB is recommend for the most complex scenes, shaders, and lighting modes. Check with your manufacturer to determine if your hardware supports these requirements.

Learn more about graphics hardware compatibility and a list of certified hardware for 3ds Max and 3ds Max Design.

†† Autodesk 3ds Max and 3ds Max Design 2011 are available only on dual-layer DVD media (or electronic download where available). DVD-ROM drive is not required if installing using electronic download. However, to accommodate the installation files, you will need 9 GB of hard disk space and an additional 16 GB of space for temporary files created during the installation

 

 

Author:  Archaus Architects Limited

 
 

 

Author:  Neoscape Inc

 
 

 

Author:  Mackevision

 
 

 

Author:  Mackevision

 
 

 

Author:  Neoscape Inc

 
 

 

Author:  Neoscape Inc

 
 

 

Author:  Pure

 
 

 

Author:  Visualhouse

 
 

 

Author:  Pure

 
 

 

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Author:  ArcMedia

 
 

 

Author:  Vyonyx Ltd

 

 

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