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Autodesk 3ds Max Design


 

Autodesk 3ds Max Design 2012

องรับสำหรับการออกแบบโครงการ Sustainable Architecture ทำให้การโต้ตอบการมองเห็นแม่นยำ และ การ Rendering แบบมืออาชีพ ให้คุณควบคุมการทำซ้ำของ workflows บน rendered ได้แม่นยำขึ้น, อะไรคือควบคุมบน rendered, มันคือ scene ของวัตถุทั้งหมดที่คุณระบุหนึ่งวัตถุ หรือ เขตของ Framebuffer ที่คุณระบุ ได้ปรับปรุงให้การเพิ่มสีในรูปภาพรวดเร็วขึ้นและสมบูรณ์ขึ้น โดยมี optionnally เป็นตัวกรองตามกระบวนการคำสั่งเพื่อให้เกิดความสมดุลและคุณภาพ, รวดเร็ว, และสำเร็จ ในเวอร์ชั่นนี้ได้บรรจุ ProMaterials™ library for mental ray® software ซึ่งช่วยสร้างโครงสร้างของโรงงานและพื้นผิวจำลองไว้อีกด้วย


Revit 2012 Interoperability…และมากกว่า

กับ 3ds MaxDesign Autodesk เป็น software ที่มีความล้ำหน้าที่เกิดจากการรวมกันระหว่าง 3ds MaxDesign และ Revit software เป็น software new FBX®-based Recognize™ scene-loading technology ที่มีความแม่นยำและรวดเร็ว ในการนำเข้าข้อมูลแบบเรขาคณิต, แสง, วัสดุ, รูป ของคุณเพื่อช่วยสร้างการออกแบบ ใน  3ds MaxDesign  โดยรวมกันของสองเทคโนโลยีและทำให้เกิดเทคโนโลยีใหม่ ผลิตภัณฑ์ใหม่ ที่ช่วยในส่วนการติดต่อประสานงานกับผู้ใช้ และ การดำเนินงาน toolsets-the ViewCube™ and SteeringWheels™ Technologie


Streamlined Mapping และ Animation Workflows

มีความสุขได้เร็วขึ้น, เครื่องมือการสร้างแผนที่ใน workflow มีประสิทธิภาพมากขึ้น,และสนับสนุน Pelt and Relax functionality, Additionally, Biped เพิ่มประสิทธิภาพลักษณะเด่นของ workflows ให้มากขึ้น หนึ่งใน key หลักของ technology Autodesk 3ds Max Design เป็น Technology สำหรับการนำออกแสดงผล toolset-exclusive ของ version นี้ มีเพื่อการจำลองการสร้างภาพเสมือจริงของ พระอาทิตย์ ท้องฟ้า และแสงไฟ หรือแสงต่างๆที่เกิดขึ้น การนำออกแสดงสนับสนุน architects in evaluating light intensity ช่วยให้การวิเคราะห์และออกแบบสภาพแวดล้อมในที่ล่ม เป็นไปตามที่เราต้องการ ได้รับมาตรฐานการรับรองจาก LEED 8.1


หากท่าน ต้องการทราบรายละเอียดเพิ่มเติมเกี่ยวกับ Autodesk 3ds Max Design 2012 นี้ กรุณาติดต่อกับ ทูพลัส ซอฟท์ ตัวแทนจำหน่ายแต่งตั้งของ Autodesk โดยตรง ที่ !  0 2513 7494


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What New (11)

Nitrous Accelerated Graphics Core

A top priority of the Excalibur (XBR) initiative to restructure 3ds Max and 3ds Max Design was to introduce a new viewport system engineered to help provide dramatic improvements in performance and visual quality. The new Nitrous core leverages GPUs and multi-core workstations to enable you to iterate faster and handle larger data sets with more interactivity. Advanced scene management techniques, together with multithreaded viewport scene traversal and material evaluation, result in a smoother, more responsive workflow. Furthermore, Nitrous provides a render-quality display environment that supports unlimited lights, soft shadows, screen-space ambient occlusion, tone-mapping, and higher-quality transparency.

Autodesk 3ds Max: Nitrous Graphics Video
Autodesk 3ds Max
 
Autodesk 3ds Max Design: Nitrous Rendering Video
Autodesk 3ds Max Design
 
Autodesk 3ds Max: Nitrous Accelerated Graphics Core
Autodesk 3ds Max
 
Autodesk 3ds Max Design: Nitrous Accelerated Graphics Core
Autodesk 3ds Max Design

Substance Procedural Textures

Achieve a vast range of look variations with a new library of 80 Substance procedural textures. These dynamic, resolution-independent textures have a tiny disk space footprint, and can be exported to certain games engines via the Substance Air middleware offering (available separately from Allegorithmic SAS). Alternatively, textures can be quickly converted to bitmaps for rendering. Some examples of dynamically editable and animatable parameters are: brick distribution, surface aging, and mortar thickness in a brick wall; and the age, roughness, curb borders, and lane markings of a street texture.

Autodesk 3ds Max: Substance Procedural Textures
Autodesk 3ds Max
 
Autodesk 3ds Max Design: Substance Procedural Textures
Autodesk 3ds Max Design

mRigids Rigid-Body Dynamics

3ds Max 2012 and 3ds Max Design 2012 introduces the MassFX unified system of simulation solvers, and deliver the first module: mRigids rigid-body dynamics*. With mRigids, you can leverage the multi-threaded NVIDIA® PhysX® engine to create compelling, dynamic rigid-body simulations directly in the 3ds Max viewport. mRigids supports static, dynamic, and kinematic rigid bodies (the latter for rag doll simulations), and a number of constraints: Rigid, Slide, Hinge, Twist, Universal, Ball & Socket, and Gear.

* The mRigids rigid body simulation component of the MassFX simulation framework replaces Havok™ Reactor which was available in prior versions of 3ds Max and 3ds Max Design.

iray Renderer

Creating realistic images has never been easier with 3ds Max and 3ds Max Design, using the newly incorporated iray® rendering technology from mental images. Get more predictable, photo-real results that more accurately portray the physical world without worrying about rendering settings— similar to a ‘point-and-shoot’ camera. Focus on your creative vision and intuitively use real world materials, lighting, and settings to more accurately portray the physical world; iray progressively refines the image until the desired level of detail is achieved. iray works with standard multi-core CPUs, however, NVIDIA CUDA-enabled GPU hardware will significantly accelerate the rendering process.

Autodesk 3ds Max: iray Renderer
Autodesk 3ds Max
 
Autodesk 3ds Max Design: iray Renderer
Autodesk 3ds Max Design

Single-Step Suites Interoperability

Take advantage of the focused toolsets in the Autodesk® 3ds Max® Entertainment Creation Suites 2012, with new single-step interoperability between 3ds Max and Autodesk® Mudbox™ 2012 software, Autodesk® MotionBuilder® 2012 software, and Autodesk® Softimage® 2012 software. Export 3ds Max scenes to Mudbox to add sculpted and painted details, and then update the scene in 3ds Max in one simple step. Take a 3ds Max scene to MotionBuilder to access the animation toolset, without having to think about file format details. And tap into the power of the Softimage ICE (Interactive Creative Environment) particle system directly from your 3ds Max scene.

Autodesk Alias Products Interoperability

Enjoy smoother interoperability with Autodesk® Alias® Design software for industrial design, with the ability to import .WIRE files natively into 3ds Max Design and 3ds Max as Bodies objects, preserving object names, hierarchies, layers, and material names. Designers can now interactively adjust tessellation results inside 3ds Max Design and 3ds Max to help fine-tune their visualization, and add sculpted details on top of Alias Design reference data using the intuitive Graphite polygon modeling toolset in 3ds Max Design and 3ds Max.

Enhanced UVW Unwrapping

Create better UVW maps in less time, with a new Least Squares Conformal Mapping (LSCM) method, enhancements to existing tools, and more streamlined workflows. The LSCM method preserves local angles of the mesh faces in order to help minimize texture distortion. Employed in a new ‘Peel’ tool, the new method produces unwrapped UVWs from cut seams with a single click.

Autodesk 3ds Max: Enhanced UVW Unwrapping
Autodesk 3ds Max
 
Autodesk 3ds Max Design: Enhanced UVW Unwrapping
Autodesk 3ds Max Design

Vector Displacement Map Support

With new support for Vector Displacement Maps (VDMs) in 3ds Max and 3ds Max Design, you can use mental ray® renderer or iray to render complex high-resolution details created in Autodesk® Mudbox™ software or certain other packages on low-resolution geometry. VDMs can represent directional displacements that do not simply follow the normal: for example, forms with appendages, undercuts, folds, and bulges.

Sculpting and Painting Enhancements

Enjoy greater control over brushstrokes and their effects on geometry, thanks to new sculpting and painting workflows. Useful in topology reduction workflows, the new Conform brush guides geometry towards another surface, with the degree of the conforming effect varying from softly approaching to shrink-wrapping. Modelers can slide vertices along target surfaces with the new transform brushes: Move, Rotate, Scale, and Relax. In addition, Paint Deform brushstrokes—for tools such as Push, Flatten, and Exaggerate—can be constrained to a spline, enabling it to be used as a guide or ruler, or to easily repeat freehand strokes.

Autodesk 3ds Max: Sculpting and Painting Enhancements
Autodesk 3ds Max
 
Autodesk 3ds Max Design: Sculpting and Painting Enhancements
Autodesk 3ds Max Design

Stylistic Rendering

Create a variety of non-photorealistic (NPR) effects that help simulate artistic styles, with the new ability to render stylized images in the viewport and with the Quicksilver renderer. The looser, more abstract style of NPR imagery helps designers and architects more effectively communicate their core design intent while deemphasizing distracting or incomplete design details.

Autodesk 3ds Max: Stylistic Rendering
Autodesk 3ds Max
 
Autodesk 3ds Max Design: Stylistic Rendering
Autodesk 3ds Max Design

ProOptimizer Enhancements

You can now optimize models faster, more efficiently, and with better results, using the enhanced ProOptimizer feature. ProOptimizer now offers normal and UV interpolation, together with the ability to keep high-resolution normals on the low-resolution result.

Autodesk 3ds Max: ProOptimizer Enhancements
Autodesk 3ds Max
 
Autodesk 3ds Max Design: ProOptimizer Enhancements
Autodesk 3ds Max Design

 

Core Features (9)

3D Modeling

Autodesk 3ds Max and Autodesk 3ds Max Design software have one of the richest 3D modeling toolsets in the industry:

  • Efficiently create parametric and organic objects with polygon, spline, and NURBS-based modeling features.
  • Unleash your creativity with more than 100 advanced polygonal modeling and freeform 3D design tools in the Graphite modeling toolset.
  • Control the number of faces or points in your object with ProOptimizer technology and reduce a selection's complexity by up to 75 percent without loss of detail.
  • Articulate minute details and optimize meshes for both interactive manipulation and rendering using subdivision surfaces and polygon smoothing.
Autodesk 3ds Max: Modeling toolsets overview video
Modeling toolsets overview video.
 
Autodesk 3ds Max: Spline and 2D modeling tools
Spline and 2D modeling tools.
 
Autodesk 3ds Max: Polygon modeling tools
Polygon modeling tools.
 
Autodesk 3ds Max: Subdivision surfaces and polygon smoothing.
Subdivision surfaces and polygon smoothing.

Shading & Texturing

Access a vast range of texture painting, mapping, and layering options:

  • Perform creative texture mapping operations, including tiling, mirroring, decal placement, blurring, spline mapping, UV stretching, and relaxation.
  • Design and edit complex shading hierarchies with the Slate material editor, leveraging extensive libraries of textures, images, and procedural maps.
  • Use the intuitive Viewport Canvas toolset to paint multiple layers onto any maps in any material directly on 3D objects.
  • Bake each object's material and lighting into new texture maps with the Render to Texture functionality.
  • Access up to 1,200 material templates and seamlessly exchange material data between supporting Autodesk applications with the Autodesk Material Library.
Autodesk 3ds Max: Shading and texturing overview video
Shading and texturing overview video.
 
Autodesk 3ds Max: Material design workflow
Material design workflow.
 
Autodesk 3ds Max: Texture baking
Texture baking.
 
Autodesk 3ds Max: Texture assignment and editing.
Texture assignment and editing.

Animation

Create intelligent, believable characters and higher-quality animations by tapping into a sophisticated toolset:

  • Leverage procedural animation and rigging with CAT (Character Animation Toolkit), biped, and crowd-animation functionality.
  • Use the Skin modifier and CAT Muscle to help achieve more precise, smoother control of skeletal deformation as bones move.
  • Rig complex mechanical assemblies and characters with custom skeletons using 3ds Max bones, inverse kinematics (IK) solvers, and customizable rigging tools.
  • Wire one- and two-way relationships between controllers to help create simplified 3D animation interfaces.
  • Animate CAT, biped, and 3ds Max objects in layers to tweak dense motion capture data without compromising underlying keyframes.
Autodesk 3ds Max: Animation toolset overview video
Animation toolset overview video.
 
Autodesk 3ds Max: Animated Deformations
Animated Deformations.
 
Autodesk 3ds Max: Biped character animation
Biped character animation.
 
Autodesk 3ds Max: Motion mixer
Motion mixer.
 
Autodesk 3ds Max: Parameter wiring
Parameter wiring.
 
Autodesk 3ds Max: ProSound
ProSound.
 
Autodesk 3ds Max: Skeletons and inverse kinematics
Skeletons and inverse kinematics.
 
Autodesk 3ds Max: Skinning
Skinning.
 
Autodesk 3ds Max: Track View: Curve Editor and Dope Sheet
Track View: Curve Editor and Dope Sheet.
 

Dynamics, Effects & Simulation

Create dynamics and effects with production-proven, high-performance toolsets:

  • Use the built-in cloth-simulation engine to turn almost any 3D object into clothing, or build garments from scratch—and then make adjustments to and animate these cloth objects.
  • Create hair, fur, and other strand-derived effects such as grass, and precisely control their styling and animation.
  • Design sophisticated event-driven particle effects such as water, fire, spray, and snow, and control them with expressions, scripts, or direct manipulators.
Autodesk 3ds Max: Dynamics, effects and simulation toolsets overview video
Dynamics, effects and simulation toolsets overview video.
 
Autodesk 3ds Max: Forces
Forces.
 
Autodesk 3ds Max: Cloth
Cloth.
 
Autodesk 3ds Max: Hair and Fur tools
Hair and Fur tools.
 
Autodesk 3ds Max: Extensible integrated particle systems
Extensible integrated particle systems.
 
Autodesk 3ds Max: PFlow Advanced
PFlow Advanced.

Rendering

Achieve stunning image quality in less time with powerful 3D rendering software capabilities:

  • Get more predictable, photo-real results without worrying about rendering settings, using the iray® rendering technology from mental images.
  • Make interactive decisions in context with the ability to view most 3ds Max texture maps and materials in the viewport.
  • Take advantage of idle processors to finish rendering faster with batch rendering in mental ray® renderer.
  • Output multiple passes simultaneously from supported rendering software, including high dynamic range (HDR) data, for reassembly in 3ds Max® Composite functionality.
  • Create high-fidelity pre-visualizations, animatics, and marketing materials with the innovative Quicksilver hardware renderer.

iray and mental ray are registered trademarks of mental images GmbH licensed for use by Autodesk, Inc.

 
Autodesk 3ds Max: Integrated rendering options overview video
Integrated rendering options overview video.
 
Autodesk 3ds Max: Integrated mental ray renderer
Integrated mental ray renderer.
 
Autodesk 3ds Max: Render elements
Render elements.
 
Autodesk 3ds Max: 3ds Max production renderer
3ds Max production renderer.
 
Autodesk 3ds Max: Reveal functionality
Reveal functionality.

Pipeline Integration

Import data from a multitude of sources and more smoothly transfer Autodesk 3ds Max and Autodesk 3ds Max Design data across file iterations, software applications, users, and locations:

  • Use Autodesk® FBX® technology to exchange data with certain other leading 3D applications, including Autodesk® Maya® software, Autodesk® Mudbox™ software, Autodesk® MotionBuilder® software, and Autodesk® Revit® Architecture software, and work nondestructively with upstream changes.
  • Import surface and solids data directly into Autodesk 3ds Max and Autodesk 3ds Max Design from Autodesk® Inventor®, Autodesk® Alias® Design, and other 3D CAD software.
  • Aggregate data with support for more than 30 2D and 3D data formats, including 3ds, AI, DEM, XML, DDF, DWG, DXF, FBX, DAE, IGES, IPT, IAM, OBJ, STL, VRML, FLT, SAT, WIRE, and SKP.
  • Smoothly transition between versions, with the ability to save scenes in a format compatible with 3ds Max and 3ds Max Design 2010 and 2011..
Autodesk 3ds Max: Motion capture
Motion capture.
Autodesk 3ds Max: Autodesk Toxik integration
Autodesk Toxik integration.
 
Autodesk 3ds Max: Integration with Autodesk Revit Architecture
Integration with Autodesk Revit Architecture.

Collaborative Workflows

Collect, organize, and share data in complex scenes, enabling multiple users to collaboratively contribute to the workflow:

  • Improve scene performance and reduce memory consumption by temporarily unloading Containers from the viewport display while maintaining their relationships to the scene for reloading when required.
  • Use containers to override object properties for scene organization without affecting layer organization (similar to a nested layer workflow).
  • Reference containers created by others into a single scene and layer local edits on top nondestructively for more flexible, collaborative workflows.
Autodesk 3ds Max: Collaborative Workflows
Autodesk 3ds Max
 
Autodesk 3ds Max Design: Collaborative Workflows
Autodesk 3ds Max Design
 

Use containers to override object properties for scene organization without affecting layer organization.

3ds Max Composite

Enhance rendered passes and incorporate them into live action footage with 3ds Max® Composite functionality, a fully featured, high-performance, high dynamic range (HDR)-capable compositor, based on technology from Autodesk® Toxik® compositing software. The 3ds Max Composite toolset incorporates keying, color correction, tracking, camera mapping, raster and vector paint, spline-based warping, motion blur, depth of field, and tools to support stereoscopic productions.

Autodesk 3ds Max: Composite Demo
View demo of compositing in Autodesk 3ds Max.
 
Autodesk 3ds Max Design: Composite Demo
View demo of compositing in Autodesk 3ds Max Design.
 
Autodesk 3ds Max: Autodesk 3ds Max Composite
Autodesk 3ds Max
 
Autodesk 3ds Max Design: Autodesk 3ds Max Composite
Autodesk 3ds Max Design

UI & Workflow

Helps optimize your productivity with user interface features designed to help you work more efficiently:

  • Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable user interface layouts.
  • Create and store personalized UI configurations that include frequently used action items and macro scripts, and toggle the display of these configurations with the touch of a hotkey or button.
  • Save time when modeling and maintain focus on the creative task at hand with the Caddy in-context UI for polygon modeling tools

 

Only in 3ds Max (1)

3ds Max SDK

Autodesk 3ds Max: 3ds Max SDK

The Autodesk 3ds Max SDK (Software Developer Kit) can be used to help extend and implement virtually every aspect of the Autodesk 3ds Max application, including scene geometry, animation controllers, camera effects, and atmospherics. Create new scene components, control the behavior of existing components, and export the scene data to custom data formats. Developers can leverage a new managed .NET plug-in loader, making it easier to develop plug-ins in C# or other .NET languages. With more than 200 sample plug-in projects, 3ds Max's comprehensive SDK offers both deep and broad access to satisfy even the most demanding production scenarios.

Only in 3ds Max Design (2)

Exposure Lighting Simulation & Analysis

Simulate and analyze sun, sky, and artificial lighting in a 3D architectural design with Exposure™ lighting analysis technology.
  • Measure light at any location by generating light measurement grids of any shape.
  • Generate light-intensity and indoor-environmental quality evaluations such as those required for LEED® EQ Credit 8.1.
  • Achieve more sustainable designs by better predicting how light will interact with buildings.
  • Analytically explore direct lighting effects on complex architectural designs with interactive results right in the viewport.

Exposure has been validated by the National Research Council, Canada's leading organization for scientific research.

Civil View Feature Set

Turn complex civil design geometry into precise and compelling 3D design visualizations faster and more efficiently with the 3ds Max Design Civil View feature set. With simple, style-driven functionality and an extensive library of parametric civil-oriented objects and materials, Civil View helps civil engineers achieve stunning results, even those with little or no detailed knowledge of 3ds Max Design. Civil View dynamically links to data from AutoCAD® Civil 3D® civil engineering software and other software products such as Bentley® MXROAD® software. When design changes occur, design visualizations are more easily refreshed, enabling them to evolve in tandem. Civil View now offers enhanced support for the new iray® and Quicksilver rendering solutions for faster results and simplified setup.

iray is a registered trademark of mental images GmbH licensed for use by Autodesk, Inc.

 

 


 


 


 


32-Bit 3ds Max 2012 or 3ds Max Design 2012 for Windows

Operating system: Microsoft® Windows® 7 Professional operating system, Microsoft® Windows Vista® Business operating system (SP2 or higher), or Microsoft® Windows® XP Professional operating system (SP3 or higher)

For general animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):

  • Intel® Pentium® 4 1.4 GHz or equivalent AMD® processor with SSE2 technology*
  • 2 GB RAM (4 GB recommended)
  • 2 GB swap space (4 GB recommended)**
  • 3 GB free hard drive space
  • Direct3D® 10 technology, Direct3D 9, or OpenGL-capable graphics card† (256 MB or higher video card memory, 1 GB or higher recommended)
  • Three-button mouse with mouse driver software
  • DVD-ROM drive††
  • Microsoft® Internet Explorer® 8.0 internet browser or higher or Mozilla® Firefox® 3.0 internet browser or higher
  • Internet connection for web downloads and Autodesk® Subscription-aware access

 

64-Bit 3ds Max 2012 or 3ds Max Design 2012 for Windows

Operating system: Microsoft Windows 7 Professional x64, Microsoft Windows Vista Business x64 (SP2 or higher), or Microsoft Windows XP Professional x64 (SP3 or higher)

For general animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):

  • Intel® 64 or AMD64 processor with SSE2 technology*
  • 4 GB RAM (8 GB recommended)
  • 4 GB swap space (8 GB recommended)**
  • 3 GB free hard drive space
  • Direct3D 10, Direct3D 9, or OpenGL-capable graphics card† (256 MB or higher video card memory, 1 GB recommended)
  • Three-button mouse with mouse driver software
  • DVD-ROM drive††
  • Microsoft Internet Explorer 8.0 or higher or Mozilla Firefox 3.0 or higher browser
  • Internet connection for web downloads and Autodesk Subscription-aware access

For large scenes and complex data sets (typically more than 1,000 objects or 100,000 polygons):

  • Intel® 64 or AMD64 processor with SSE2 technology*
  • 8 GB RAM
  • 8 GB swap space**
  • 3 GB free hard drive space
  • Direct3D 10, Direct3D 9, or OpenGL-capable graphics card† (1 GB or higher video card memory)
  • Three-button mouse with mouse driver software
  • DVD-ROM drive††
  • Microsoft Internet Explorer 8.0 or higher or Mozilla Firefox 3.0 or higher browser
  • Internet connection for web downloads and Autodesk Subscription-aware access

 

3ds Max 2012 or 3ds Max Design 2012 for Macintosh

Boot Camp
You can install Autodesk 3ds Max and 3ds Max Design 2012 software on a Mac® computer on a Windows® partition. The system must use Boot Camp® application program to help manage a dual OS configuration and meet the minimum system requirements.

  • Intel®-based Mac Pro or MacBook® Pro computer¹
  • Mac® OS X 10.5.x or higher operating system
  • Boot Camp V 2.0 or higher
  • Minimum 2 GB RAM (4 GB recommended for 32-bit Windows, 8 GB or more for 64-bit Windows)
  • Minimum 20 GB disk space for Apple OS partition, minimum 20 GB for Windows OS partition

Mac Virtualization on Parallels Desktop
Autodesk 3ds Max and 3ds Max Design 2012 can be used on the Mac via Parallels Desktop® for Mac software without having to boot directly into the Windows OS so it is easy to switch between platforms. The system must meet the following requirements:

  • Intel-based Mac Pro or MacBook Pro¹
  • Mac OS X 10.5.x or higher
  • Parallels Desktop 4.0 (4.0.3844 or higher)²
  • Minimum 4 GB RAM (6 GB system memory for 32-bit Windows, 8 GB or more for 64-bit Windows recommended)
  • Minimum 40 GB available disk space (100 GB recommended)

For more details, read the 3ds Max for Mac FAQ.

¹64-bit Windows Vista requires an Intel Core® 2 Duo or Intel® Xeon® processor.
²Parallels Desktop is the only supported virtual machine software at this time.

 

* Autodesk 3ds Max and 3ds Max Design 2012 have been optimized to take advantage of the SSE2 extended instruction sets supported on Intel® Pentium® 4 or higher, AMD Athlon™ 64, AMD Opteron™, and AMD Phenom™ processors. Autodesk 3ds Max 2012 will not operate on computers that do not support SSE2. Several utilities are available on the Internet that report CPUID, including supported instructions sets.

** Autodesk recommends settings that allow Microsoft Windows to manage virtual memory, as needed. There should always be at least twice as much free hard disk space as system memory (RAM).

† Some features of 3ds Max and 3ds Max Design 2012 are enabled only when used with graphics hardware that supports Shader Model 3.0 (Pixel Shader and Vertex Shader 3.0). In addition, Quicksilver hardware rendering requires additional GPU resources to work effectively. A minimum of 512 MB of graphics memory should be used. A minimum of 1 GB is recommended for the most complex scenes, shaders, and lighting modes.

The integrated iray® rendering technology from mental images runs well on CPU processing alone but can be accelerated by NVIDIA GPU CUDA technology. Check to see if your graphic card is CUDA ready here:

http://www.nvidia.com/object/cuda_gpus.html  

Learn more aboutgraphics hardware compatibility.

†† Autodesk 3ds Max and 3ds Max Design 2012 are available only on dual-layer DVD media (or electronic download where available). CD media is no longer available. DVD-ROM drive is not required if installing using electronic download. However, to accommodate the installation files, you will need 9 GB of hard disk space and an additional 16 GB of space for temporary files created during the installation.

Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear on this page.

Autodesk is not responsible for errors or failures of Autodesk software arising from the installation of updates, extensions or new releases issued by third party hardware or software vendors for the qualified software or hardware identified in this document (or for any other third party software or hardware that you may use in connection with Autodesk products).

 

 

Author:  Archaus Architects Limited

 
 

 

Author:  Neoscape Inc

 
 

 

Author:  Mackevision

 
 

 

Author:  Mackevision

 
 

 

Author:  Neoscape Inc

 
 

 

Author:  Neoscape Inc

 
 

 

Author:  Pure

 
 

 

Author:  Visualhouse

 
 

 

Author:  Pure

 
 

 

Author:  Smoothe

 
 

 

Author:  ArcMedia

 
 

 

Author:  Vyonyx Ltd

 

 

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