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Autodesk 3ds Max


Autodesk 3ds Max 2011

 

โปรแกรมระดับมืออาชีพ สำหรับการสร้างโมเดล 3 มิติ และ ระบายสีภาพ

Reveal™ rendering in Autodesk® 3ds Max® เป็นโปรแกรมสร้างภาพแบบ 3 มิติ ที่ทำให้คุณควบคุมการ Streamlines and accelerates iterative workflows ได้เที่ยงตรงและแม่นยำ ช่วยให้คุณสร้างวัตถุที่มีอยู่จริงในโลกเช่นการออกแบบพื้นผิวและอาคาร

 

 

 

 

ทำให้ Character and Mapping Workflows ของคุณทำงานได้อย่างรวดเร็ว

กับ 3ds Max 2011 แล้วสามารถสร้างภาพเคลื่อนไหวได้มีประสิทธิภาพมากกว่า และเพิ่มความสามารถของ Workflows และได้รวมเอาลักษณะเด่นอย่างอื่นเข้าด้วยกัน ทำให้สะดวกในการพัฒนา Character และ Animation และได้รวมเอาลักษณะเด่น ของการจัดการการส่งข้อมูลแบบ UV  มีเครื่องมือในการสร้างแผนที่ และสนับสนุน enhanced Pelt and Relax toolsets และปรับปรุง UVW unwrap workflow ให้มีประสิทธิภาพมากขึ้น

 

 

 

 

 

ย้ายข้อมูล : รวดเร็ว และ แม่นยำ

กับ 3ds Max 2011, ถ้าคุณต้องการได้รับข้อมูลข่าวสาร, คุณต้องการมัน Greater OBJ translation สามารถนำเข้าและส่งออกข้อมูลได้แม่นยำกว่าแน่นอนกว่า รวมถึงการย้ายข้อมูลระหว่าง 3ds Max and Autodesk® Mudbox™ software หรือ digital modeling packages อื่นๆได้ปรับปรุงการจัดการหน่วยความจำและการขนส่งของ Autodesk FBX® และได้เพิ่ม options ใหม่เพื่อรองรับ interoperability ระหว่าง 3ds Max และผลิตภัณฑ์อื่นๆ เช่นAutodesk® Maya® และ Autodesk® MotionBuilder® software

 

 

 

 

 

เหมาะสำหรับ : นักออกแบบภาพ 3 มิติ การ์ตูน 3 มิติ นักสร้างภาพทัศนียภาพ คอมพิวเตอร์กราฟิก นักออกแบบกราฟิก (Graphic Designer) นักออกแบบโฆษณา Art Director นักสร้าง Animator นักออกแบบผลิตภัณฑ์ (Packaging) นักออกแบบกราฟิกทีวี นักออกแบบกราฟิกภาพยนต์

 

 

 


What's New

Slate Material Editor

Easily visualize and edit material component relationships with Slate, a new node-based material editor in Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011 that helps significantly improve workflow and productivity for artists and designers creating and editing complex material networks. The intuitive schematic framework is engineered to handle the vast numbers of materials required by today’s demanding entertainment productions and design visualizations.

 
Autodesk 3ds Max: Slate Material Editor Demo
View Autodesk 3ds Max Slate material editor demo.
 
Autodesk 3ds Max Design Slate Material Editor Demo
View Autodesk 3ds Max Design Slate material editor demo.
 
Autodesk 3ds Max: Slate Material Editor
Autodesk 3ds Max
 
Autodesk 3ds Max Design: Slate Material Editor
Autodesk 3ds Max Design
 

The new Slate node-based material editor helps you easily create and edit complex material networks.

 

Local Edits to Containers

Collaborate more efficiently with significantly enhanced workflows for Containers that enable artists and designers to layer local edits nondestructively on top of referenced content. Better meet tight deadlines by working in parallel: while one user iteratively edits unlocked aspects of the container, another can continue to refine the underlying data. Multiple users can contribute changes to different elements of the same container at once, while simultaneous edits to the same component are prevented.

 
 
 
Autodesk 3ds Max: Local Edits to Containers
Autodesk 3ds Max
 
Autodesk 3ds Max Design: Local Edits to Containers
Autodesk 3ds Max Design
 

Collaborate more efficiently with the new ability to layer local edits nondestructively on top of referenced content.


Modeling & Texturing Enhancements

New tools in Autodesk 3ds Max 2011 and 3ds Max Design 2011 extend the Graphite modeling and Viewport Canvas toolsets to enable you to accelerate 3D modeling and texturing tasks:

  • Expanded toolset for 3D painting and editing textures within the viewport
  • Paint with object brushes to create geometry within a scene
  • A new brush interface for editing UVW coordinates
  • An interactive tool for extending edge loops
 
Autodesk 3ds Max: Object Painting Commands Demo
View demo of free-form object painting commands in Autodesk 3ds Max.
Autodesk 3ds Max: Viewport Canvas Demo
View demo of the viewport canvas in Autodesk 3ds Max.
 
Autodesk 3ds Max Design: Modeling and Texturing Enhancements Demo
View demo of modeling and texturing enhancements in Autodesk 3ds Max Design.
Autodesk 3ds Max Design: Viewport Canvas Demo
View demo of the viewport canvas in Autodesk 3ds Max Design.
 
Autodesk 3ds Max: Modeling & Texturing Enhancements
Autodesk 3ds Max
 
Autodesk 3ds Max Design: Modeling & Texturing Enhancements
Autodesk 3ds Max Design
 

Get creative with interactive viewport feedback on material choices prior to rendering.

 

Viewport Display of Materials

Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render—with the new ability to view most 3ds Max or 3ds Max Design texture maps and materials in the viewport. Artists and designers can make interactive decisions in a context that more closely matches the final output, helping reduce errors and enhance the creative storytelling process.

 
Autodesk 3ds Max Design: Viewport Display of Materials
Autodesk 3ds Max and 3ds Max Design

 

Autodesk 3ds Max Composite

Enhance rendered passes and incorporate them into live action footage with 3ds Max® Composite, a fully featured, high-performance, high dynamic range (HDR)-capable compositor, based on technology from Autodesk® Toxik® compositing software. The 3ds Max Composite toolset incorporates keying, color correction, tracking, camera mapping, raster and vector paint, spline-based warping, motion blur, depth of field, and tools to support stereoscopic productions.

 
Autodesk 3ds Max: Composite Demo
View demo of compositing in Autodesk 3ds Max.
 
Autodesk 3ds Max Design: Composite Demo
View demo of compositing in Autodesk 3ds Max Design.
 
Autodesk 3ds Max: Autodesk 3ds Max Composite
Autodesk 3ds Max
 
Autodesk 3ds Max Design: Autodesk 3ds Max Composite
Autodesk 3ds Max Design

 

Autodesk FBX File Link with Autodesk Revit Architecture

Receive and manage upstream design changes from Autodesk® Revit® Architecture building design software with a new Autodesk® FBX® File Link. This intelligent handling of data helps reduce rework of design visualizations when original designs are revised and refined, supporting nonlinear decision-making processes and facilitating collaborative, iterative workflows. Designers can also take advantage of new import options to group incoming materials, helping to optimize and simplify management of complex data sets.

 
 
 
Autodesk 3ds Max: Autodesk FBX File Link with Autodesk Revit Architecture
Autodesk 3ds Max and 3ds Max Design

 

In-Context Direct Manipulation UI

Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modeling tools that helps eliminate unnecessary mouse movement away from the model. Modelers can interactively manipulate properties, enter values directly at the point of interest in the viewport, and preview results prior to committing changes.

 
Autodesk 3ds Max: In-Context Direct Manipulation UI
Autodesk 3ds Max
 
Autodesk 3ds Max Design: In-Context Direct Manipulation UI
Autodesk 3ds Max Design
 

Focus on the creative task at hand with a new in-context user interface for polygon modeling tools.

 

Fully Integrated Character Animation Toolkit (CAT)

 
 

More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character Animation Toolkit (CAT). Now fully integrated into Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011, CAT provides an out-of-the-box advanced rigging and animation system. With its approachable, flexible toolset, animators can use default settings in CAT to help achieve high-quality results in less time—or completely customize rigs to include arbitrary morphology, embedded custom behaviors, and procedural controllers for more demanding character setups.

 
Autodesk 3ds Max: Fully Integrated Character Animation Toolkit (CAT)
Autodesk 3ds Max and 3ds Max Design

 

User Interface Customization

Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable user interface layouts. Create and store personalized UI configurations that include frequently used action items and macro scripts, and toggle the display of these configurations with the touch of a hotkey or button.

 
 
 
Autodesk 3ds Max: User Interface Customization
Autodesk 3ds Max
 
Autodesk 3ds Max Design: User Interface Customization
Autodesk 3ds Max Design
 

Customizable user interface layouts help maximize the usable workspace and enable you to focus on the features that matter most for specialized workflows.

 

Autodesk Inventor Import Improvements

Take advantage of new Smart Data workflows for your digital prototyping process when using Autodesk® Inventor® 3D CAD software. Significant enhancements have been made for importing Inventor data into Autodesk 3ds Max and 3ds Max Design:

  • Inventor no longer needs to be installed on the same machine.
  • Solids objects can now be imported as “bodies.”
  • Support for materials, surfaces, and composites has been improved.
 
 
 
Autodesk 3ds Max: Autodesk Inventor Import Improvements
Autodesk 3ds Max and 3ds Max Design

 

Native Solids Import/Export

Nondestructively import and export surfaces and solids between Autodesk 3ds Max and 3ds Max Design and certain other applications supporting SAT files, including Autodesk® Revit® Architecture building design software, Rhino, SolidWorks®, and form•Z® software. Imported trimmed surfaces, solids models, and assemblies are represented as 3ds Max Design “bodies,” retaining the native mathematical description of the surface. This enables cutaways and reveals to be represented without artifacts, and for different tessellation parameters to be used for interactive display and rendering. Bodies can even be manipulated with deformers before export back to the original application.

 
 
 
Autodesk 3ds Max: Native Solids Import/Export
Autodesk 3ds Max and 3ds Max Design

 

Google SketchUp Importer

Import Google® SketchUp™ sketching software (SKP) version 6 and 7 files into Autodesk 3ds Max and 3ds Max Design more efficiently. The enhanced SketchUp Importer supports SketchUp entities: layers, groups, components, materials, cameras, and the daylight system, and enables users to directly import SketchUp files from the Google 3D Warehouse.

 
 
 
Autodesk 3ds Max: Google SketchUp Importer
Autodesk 3ds Max and 3ds Max Design

 

 

Autodesk Material Library

Seamlessly exchange material data between Autodesk applications with the new Autodesk Material Library. Materials can be exchanged with certain other supporting Autodesk applications (AutoCAD®, Autodesk® Inventor®, and Autodesk® Revit® Architecture, Autodesk® Revit® MEP, and Autodesk® Revit® Structure software) in a true one-to-one mapping—helping create a consistent definition and rendered look and eliminating the need to rework materials after data import. Users will benefit from a familiar workflow between products and enjoy access to up to 1,200 material templates that help simplify complex scene setup.

 
 
 
Autodesk 3ds Max: Autodesk Material Library
Autodesk 3ds Max
 
Autodesk 3ds Max Design: Autodesk Material Library
Autodesk 3ds Max Design
 

Access up to 1,200 material templates and seamlessly exchange material data between supporting Autodesk applications with the new Autodesk Material Library.

 

Save to Previous Release

Manage the transition to the Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011 releases with the option to save scene files in a format compatible with the previous 2010 versions. This enables you to take advantage of the new features in the 2011 releases before your entire studio, pipeline, or client base is ready to upgrade.

 
Autodesk 3ds Max: Save to Previous Release
Autodesk 3ds Max and 3ds Max Design

 

Updated OpenEXR Plug-in

An updated OpenEXR image import/export plug-in supports unlimited layers in one EXR file and automatically stores Render Elements and G-Buffer channels as EXR layers. This improves interoperability with 3ds Max Composite and certain other compositing systems.

 
Autodesk 3ds Max: Updated OpenEXR Plug-in

32-Bit 3ds Max 2011 or 3ds Max Design 2011 for Windows

Operating system: Microsoft® Windows® 7 Professional, Microsoft® Windows Vista® Business (SP2 or higher), or Microsoft® Windows® XP Professional (SP2 or higher)

For general animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):

  • Intel® Pentium® 4 1.4 GHz or equivalent AMD® processor with SSE2 technology*
  • 2 GB RAM (4 GB recommended)
  • 2 GB swap space (4 GB recommended)**
  • 3 GB free hard drive space
  • Direct3D® 10 technology, Direct3D 9, or OpenGL®-capable graphics card (256 MB or higher video card memory, 1 GB or higher recommended)
  • Three-button mouse with mouse driver software
  • DVD-ROM drive††
  • Microsoft® Internet Explorer® 7.0 or higher or Mozilla® Firefox® 2.0 or higher browser
  • Internet connection for web downloads and Autodesk® Subscription-aware access
 

64-Bit 3ds Max 2011 or 3ds Max Design 2011 for Windows

Operating system: Microsoft Windows 7 Professional x64, Microsoft Windows Vista Business x64 (SP2 or higher), or Microsoft Windows XP Professional x64 (SP2 or higher)

For general animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):

  • Intel 64 or AMD 64 processor with SSE2 technology*
  • 4 GB RAM (8 GB recommended)
  • 4 GB swap space (8 GB recommended)**
  • 3 GB free hard drive space
  • Direct3D 10, Direct3D 9, or OpenGL-capable graphics card (256 MB or higher video card memory, 1 GB recommended)
  • Three-button mouse with mouse driver software
  • DVD-ROM drive††
  • Microsoft Internet Explorer 7.0 or higher or Mozilla Firefox 2.0 or higher browser
  • Internet connection for web downloads and Autodesk Subscription-aware access

For large scenes and complex data sets (typically more than 1,000 objects or 100,000 polygons):

  • Intel® 64 or AMD64 processor with SSE2 technology*
  • 8 GB RAM
  • 8 GB swap space**
  • 3 GB free hard drive space
  • Direct3D 10, Direct3D 9, or OpenGL-capable graphics card (1 GB or higher video card memory)
  • Three-button mouse with mouse driver software
  • DVD-ROM drive††
  • Microsoft Internet Explorer 7.0 or higher or Mozilla Firefox 2.0 or higher browser)
  • Internet connection for web downloads and Autodesk Subscription-aware access
 

3ds Max Composite Functionality on 32- or 64-Bit Operating Systems

The 3ds Max Composite feature requires one of the following 32-bit or 64-bit operating systems:

  • Microsoft Windows XP Professional (SP2 or higher)
  • Microsoft Windows XP Professional x64 (SP2 or higher)
  • Microsoft Windows 7 Professional x64

Media cache hard drive requirements:

  • 10 GB minimum, 200 GB recommended
  • HDD: IDE, SATA, SATA 2, SAS, SCSI
 

3ds Max 2011 or 3ds Max Design 2011 for Macintosh

Boot Camp
You can install Autodesk 3ds Max 2011 software on a Mac® computer on a Windows® partition. The system must use Boot Camp® application program to help manage a dual OS configuration and meet the minimum system requirements.

  • Intel-based Mac Pro or MacBook® Pro computer¹
  • Mac® OS X 10.5.x or higher operating system
  • Boot Camp V 2.0 or higher
  • Minimum 2 GB RAM (4 GB recommend for 32-bit Windows, 8 GB or more for 64-bit Windows)
  • Minimum 20 GB disk space for Apple OS partition, minimum 20 GB for Windows OS partition

Mac Virtualization on Parallels Desktop
Autodesk 3ds Max 2011 can be used on the Mac via Parallels Desktop® for Mac software without having to boot directly into the Windows OS so it is easy to switch between platforms. The system must meet the following requirements:

  • Intel-based Mac Pro or MacBook Pro¹
  • Mac OS X 10.5.x or higher
  • Parallels Desktop 4.0 (4.0.3844 or higher)²
  • Minimum 4 GB RAM (6 GB system memory for 32-bit Windows, 8 GB or more for 64-bit Windows recommended)
  • Minimum 40 GB available disk space (100 GB recommended)

For more details, read the 3ds Max for Mac FAQ.

¹64-bit Windows Vista requires an Intel Core® 2 Duo or Intel® Xeon® processor.
²Parallels Desktop is the only supported virtual machine software at this time.

 
 

* Autodesk 3ds Max and 3ds Max Design 2011 have been optimized to take advantage of the SSE2 extended instruction sets supported on Intel Pentium 4 or higher, AMD Athlon™ 64, AMD Opteron™, and AMD Phenom™ processors. Autodesk 3ds Max 2011 will not operate on computers that do not support SSE2. Several utilities are available on the Internet that report CPUID, including supported instructions sets.

** Autodesk recommends settings that allow Windows to manage virtual memory as needed. There should always be at least twice as much free hard disk space as system memory (RAM).

 Some features of 3ds Max and 3ds Max Design 2011 are enabled only when used with graphics hardware that supports Shader Model 3.0 (Pixel Shader and Vertex Shader 3.0). In addition, Quicksilver hardware rendering requires additional GPU resources to work effectively. A minimum of 512 MB of graphics memory should be used. A minimum of 1 GB is recommend for the most complex scenes, shaders, and lighting modes. Check with your manufacturer to determine if your hardware supports these requirements.

Learn more about graphics hardware compatibility and a list of certified hardware for 3ds Max and 3ds Max Design.

†† Autodesk 3ds Max and 3ds Max Design 2011 are available only on dual-layer DVD media (or electronic download where available). DVD-ROM drive is not required if installing using electronic download. However, to accommodate the installation files, you will need 9 GB of hard disk space and an additional 16 GB of space for temporary files created during the installation

Brochure (pdf - 539Kb)
FAQ (pdf - 120Kb)

 

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