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Autodesk Maya 2010
| Comprehensive 3D Modeling and Texturing Toolsets เป็นโปรแกรมที่มีความสมบูรณ์ในการออกแบบภาพหลายมุม และมีเครื่องมือช่วยออกแบบพื้นผิว และรูปหลายเหลี่ยมรวมอยู่ และมีเครื่องมือช่วยในการรับส่งข้อมูล ช่วยออกแบบโฆษณาให้มีความน่าสนใจมากขึ้น |
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Powerful Animation Functionality เป็นโปรแกรมที่ใช้สร้าง characters และ elements อื่นๆ ของ animation ในรูปแบบที่ไม่ใช่ลายเส้นมีเครื่องมือที่ช่วยแก้ไข animation และสามารถ dope sheet และ graph ของข้อมูลได้ แก้ไขข้อมูล animation แบบที่ไม่เป็นลายเส้นได้สามารถออกแบบรูปร่างได้เต็มรูปแบบด้วยโปรแกรม Maya
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Advanced Visual Effects Tools เป็นโปรแกรมที่ใช้สร้างภาพ Effect จำลอง สร้างภาพเหมือนจริงของธรรมชาติได้ในระดับสูง Maya เป็นโปรแกรมที่มีความยืดหยุ่นทางกายภาพสูง ตามทัศนคติของผู้ออกแบบภาพเสมือน Technology ของ Maya, Maya nCloth, Maya nParticles, Maya Fluid Effects, Maya Fur, Maya Hair, และอื่นๆ
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Flexible Rendering กับ Maya คุณสามารถเลือกได้อย่างอิสระกับการระบายสีของภาพเสมือนตามชิ้นงานของคุณ Maya ได้เพิ่มส่วนติดต่อกับผู้ใช้ให้ใช้งานได้ง่าย และเพื่อให้ Maya เข้าถึง Hardware ได้ และเพื่อการลงสีที่มีประสิทธิภาพ Maya มีเครื่องมือช่วยในการลงสีบนภาพ 3 มิติ โดยที่คุณสามารถลงสีแบบเป็นชั้นโดยใช้เครื่องมือในการสร้างอย่างมีประสิทธิภาพด้วย Maya Autodesk® Toxik™
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Tools for Extending and Customizing Maya ง่าย, ยืดหยุ่น, จัดการได้ด้วย Maya, Maya ได้รวมเอาภาษา MEL และ Python scripting ซึ่งเป็นภาษาระดับสูงในการเข้าถึงมุมมองของ Software ทำให้ง่ายต่อการสร้างจากหน้าต่างของโปรแกรม ทำให้ส่วนติดต่อกับผู้ใช้มีการ reconfigure และ ทำการแจกแจง commands จากหน้า HTML โปรแกรม Maya ทั้งหมดพัฒนามาจาก C++ และ Python และผู้จัดทำ ได้ทำให้การเข้าถึงข้อมูลของ scene ง่ายตามที่เราต้องการ ให้มีประสิทธิภาพ Maya ได้เพิ่ม Function ใหม่ๆลงไปเพื่อช่วยให้คุณทำงานง่ายขึ้นเช่น shaders, manipulators, file importers and exporters, และอื่นๆ
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Autodesk® Maya® โปรแกรมรางวัลชนะเลิศ เป็นเครื่องมือหนึ่งในตัวเลือกของโปรแกรมพัฒนา 3D สำหรับ ภาพยนต์ และโทรทัศน์ สำหรับพัฒนาเกมส์ ในอุตสาหกรรมการออกแบบ เพื่อใช้ควบคุม workflows และ pipeline ระดับสูง ในเนื้อหาของ 3D นักศิลปะและนักออกแบบ เลือก maya เพราะเนื่องมาจากโปรแกรมทำการ intuitive ส่วนติดต่อกับผู้ใช้ซึ่งทำให้สะดวก customization และปรับแต่งผลลัพธ์ให้ได้สวย และ technicians (ผู้เชี่ยวชาญทางด้านเทคนิคและโปรแกรม) เลือก maya เพราะ ความเชื่อมั่น เปิดกว้างทางสถาปัตยกรรม และมีการรับรองของขอบเขต และมันง่ายต่อการนำมารวมกันของสิ่งที่มีอยู่กับการผลิตขึ้นมาใหม่
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Productivity-Enhancing Workflows เป็นผลิตผลที่รวบรวมลักษณะเด่นของ performance และ workflow , รวมถึงสัญญาลักษณ์ของ เมนู , การผสมกันของ 3D , การเลือกการแสดงผล, brush-based tools, selection management tools, and unlimited levels of undo เป็นเครื่องมือที่ช่วยให้คุณบริหารจัดการกับ scene และ advanced data ช่วยให้ให้มีความมั่นคงในการทำงานตามแนวทางที่ผู้ทำต้องการ
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เหมาะสำหรับ : นักสร้างภาพ Animation การ์ตูน โมเดล 3 มิติอาคาร สถาปนิก งานโฆษณา การนำเสนอ งานออกแบบผลิตภัณฑ์
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What's New
Advanced Simulation Features
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Access the innovative simulation tools that made Autodesk® Maya® Unlimited software famous - for less. There’s now only one version of Maya. That means Maya users gain access to the Maya Unlimited 2009 software’s innovations: the Maya Nucleus dynamic simulation framework, featuring the first two fully integrated Nucleus modules (Maya nCloth and Maya nParticles), as well as Maya Fluid Effects, Maya Hair, and Maya Fur. |
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Professional Camera Tracking
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Extract accurate 3D camera and motion data from video and film sequences and insert CG elements seamlessly into a scene using Maya software’s new, advanced matchmoving camera tracking system. A critical tool for leading visual effects production work requiring integration of CG elements with live action, Autodesk® MatchMover™ software provides high-quality 3D camera tracking with easy-to-use automatic tracking capabilities and precision manual controls. |
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High-Performance Compositing: Maya Composite
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Work interactively with visual media regardless of bit-depth or image size. This node-based compositor provides Maya users with a highly efficient, collaborative compositing environment for nonlinear visual effects decision-making, helping accelerate everyday CG workflows. Maya Composite is a high-performance, high dynamic range (HDR) system with tools for keying, tracking, colour correction, rotoscoping, paint, and warping. It includes advanced filters (including motion blur and depth of field), a full 3D compositing environment, and support for stereoscopic production. |
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More Rendering Power
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Use more networked computers to render your sequences faster: Maya 2010 includes 5 additional mental ray® for Maya batch rendering* nodes. Also included is the Autodesk® Backburner™** network render queue manager to help manage the rendering process for your CG pipeline. Larger facilities have the option to integrate these additional mental ray for Maya nodes into their existing render management software. |
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* Feature only available with network licence. ** Feature only available for Microsoft® Windows® 32-bit / 64-bit and Linux® 64-bit operating systems.
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Modelling
Polygon Texture Assignment/Editing
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- Streamlined workflow for creative texturing - including UV creation and editing, auto-projection, interactive relaxation, layout, lattice, and smudge tools, along with quick access to commonly used tools via the UV Texture Editor toolbar.
- Multiple UV sets support separate texture coordinates for separate texture channels.
- Per-instance UV sets allow a single mesh to be used to represent multiple objects, reducing scene overhead.
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General Polygon Modelling
- Intuitive polygon workflow with a host of intelligent selection features, such as true soft selection, preselection highlighting, and camera-based selection culling.
- A complete set of editing tools, including bridge, poke, cut, wedge, bevel, extrude, chamfer vertex, extrude along a curve, mirror cut, edge loop, edge ring, slide edge, and pick-walk tools.
- Subdivision surfaces with variable creasing as well as the ability to display and render different levels of detail.
- Transfer Polygon Attributes enables modelers to transfer UV, colour-per-vertex, and vertex position information between polygon meshes of differing topologies, on a per-vertex basis using the Artisan paint tool, even if they are separated in space or of different proportion/scale.
- Polygon reduction, data cleanup, blind data tagging, and level-of-detail tools enable artists to optimise scenes for interactive display.
- Nonmanifold architecture, focused on the details of creating, editing, and texturing polygonal models, includes multiple sets of animatable colour-per-vertex (CPV), prelighting, user-defined normals, and normal map generation suitable for games/interactive users.
NURBS Modelling
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Accelerated Modelling and Mapping This video introduces the key tools for taking advantage of a streamlined poly modelling workflow. You’ll also learn how to take advantage of the improved symmetrical modelling functionality, merge vertices tool, average normal move, and other features, You’ll also see a demonstration of key new UV layout and unfolding options.
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Enhanced Polygon Modelling Workflow In this video you’ll learn how to take advantage of key selection management features - including pre-selection highlighting, soft selection for TRS, quick loop select, and multi-component selection mode. You’ll also see a demonstration of the poly count options window along with Tweak mode and the Preserve Seam functionality.
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Precision UV Editing Key functionality demonstrated in this video includes UV discrete rotate and scale as well as the improved snapping workflow for TRS operations. You’ll also learn the latest UV layout techniques.
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Brush-Based Technologies
Maya Paint Effects
- More than 500 editable, pressure-sensitive, preset brushes integrated within the Maya application can be used to create a vast range of realistic effects, including trees, grass and flowers, realistic hair, eyebrows, and beards and special effects, such as lightning, clouds, rain, star fields, fireworks, fire, and sparks; effects can be animated such as plants growing, unfurling, or swaying in the wind.
- Extensive range of traditional painterly brushes, including airbrushes, oil paint, chalk, pastels, pencils, watercolours, wet brushes, and markers. Artists can define a logotype in oil paint and watch it draw on the screen. Brushes can be blended together to make an infinite range of new, user-customised presets.
- Strokes can be drawn fully rendered during interactive painting, providing immediate feedback.
- Features fast, resolution-independent final rendering that can include 3D cast shadows, depth-of-field, fog effects, and motion blur; you can convert Maya Paint Effects to polygons and NURBS and data can be edited using traditional modelling tools for output to a renderer.
- Brushes can be used in 2D Canvas mode to create tilable textures as well as in 3D Paint mode to apply textures directly to a model.
3D Paint
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- Supports painting of color, bump, displacement, transparency, and other textures directly on surfaces.
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Can be used with either image-based brush profiles or a Maya Paint Effects brush.
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Brush modes include paint, smear, blur, clone, and erase.
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Can be used in conjunction with Adobe® Photoshop® software and Photoshop files.
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Maya Artisan
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- A suite of integrated, pressure-sensitive brush tools with built-in mirroring.
- Natural brush interface can be used to interactively sculpt polygon, NURBS, and subdivision surfaces.
- Complex selections of paint components, such as vertices, faces, and edges, can be made without selecting through to the back of the model.
- Support for customisability, attribute, and script painting for editing smooth skin or soft-body goal weights, painting per vertex colour or blind data, adding geometry to the scene, and other complex tasks.
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Animation
Trax Nonlinear Animation
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- Nondestructive mixing and editing of poses and animation clips (including constraints and expressions) with total control over all aspects of motion blending.
- Libraries of performances can be stored and edited.
- Muting and soloing capabilities help provide control over each animation sequence in isolation or in the context of other animations.
- Multiple sound tracks can be matched up visually with animation and played back to facilitate character lip-synching, as well as other audio-matching requirements.
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Skeletons and Inverse Kinematics (IK)
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- Seven built-in IK solvers reduce the time it takes to create high-quality character animation.
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Spline IK solver allows for the easy animation of skeletal chains, like a character’s spine or tail, and includes easy-to-use twist and roll controls.
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Single chain and lightweight 2-bone solvers are targeted for real-time interactivity.
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Spring IK solver allows for precise control over multijointed appendages such as insect legs.
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A full-body IK system delivers fast and easy rigging and posing of characters and supports natural articulation of biped and quadruped models, facilitating interoperability with Autodesk® MotionBuilder® software and Autodesk® HumanIK® middleware.
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Support for smooth blending between IK and FK animation.
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General Animation
- Maya delivers a broad range of specialised tools for keyframe and procedural animation.
- Objects can be easily animated along a curve or surface with automatic bank, roll, and yaw; editing of motion path or other animation parameters during playback is also supported.
- A comprehensive assortment of generalised constraints, including parent, point, aim, orient (with animatable offsets), as well as scale, geometry, normal, tangent, and pole vector.
- Nondestructive, highly controllable animation layering feature set works with any attribute; animation layers can be blended, merged, grouped, and reordered, and can override or add to preceding layers.
- Complex relationships between animated parameters can be keyframed with the powerful and intuitive set-driven key tool; multiple attributes can be controlled with a single slider.
- Graph and Dope Sheet Editors give you powerful, precise function curves to control how animated attributes change over time; they include rapid and intuitive global editing of keyframe timing and lattice and falloff tools that aid the manipulation of dense keyframe data, such as data from motion-capture devices.
- Maya Embedded Language (MEL) procedures and expressions can be used to create complex animation as an alternative to traditional keyframing.
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Animation Layers In this video we’ll show you how to take advantage of the powerful new animation layering paradigm, built on technology from Autodesk® MotionBuilder® software. It focuses particularly on blending, merging, grouping, and reordering of animation layers; plus we’ll show you how to override or add to preceding layers.
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Muscle and Skin System
- The Maya Muscle and skinning systems deliver advanced muscle and skin deformation tools that allow you to quickly and easily create realistic or highly stylised muscle and skin motion, even in the most challenging areas such as shoulders.
- The behavior of the skin when relaxed can be precisely defined, enabling the creation of life-like wrinkling and muscle/fat jiggling in specific areas.
- Support for multiple bind poses, and up to 3 different Sticky maps can be created and blended between, allowing multiple weights to be stored in a single rig for maximum flexibility.
- A choice of different collision methods makes it possible to create the effect of skin colliding with skin and of one mesh colliding with another.
- Collisions are deformer based, rather than simulation based, and therefore require no runup or preprocessing. Muscle calculations can be cached for faster playback or set to simulate only at render time.
- Substitute geometry tool allows for easy editing and transferring of skinning information between models.
- Nondestructive workflow for skin editing capabilities, including the ability to insert, move, delete, connect, and disconnect joints on a bound skeleton (no need to rebind after changes have been made).
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Maya Muscle: Wrinkle Powerful Maya Muscle weight-painting functionality lets you create highly precise skin wrinkling. This video demonstrates how to use the Relative Sticky mode, the relax deformer, and wrinkle maps to achieve advanced wrinkle effects.
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Maya Muscle: Self-Collision Workflow In this video you’ll see how multiple collision types, including Smart Collisions, can be layered on top of existing deformers to create convincing skin articulation and animation.
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Maya Muscle: Creator This video shows you how to take advantage of the new Muscle Creator UI to build a new, more powerful parametric-style NURBs shape with advanced deformation/posing capabilities
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Dynamics, Effects & Simulation
Maya nCloth
- Enables you to quickly transform any polygon mesh model (open or closed meshes) into a Maya nCloth object. Other than clothing, you can create things like deformable plastics and metals as well as inflatable objects such as balloons.
- You can manipulate cloth attributes like bend, stretch, shear, dent, and tear with the easy-to-use Maya Artisan brush-based interface.
- Supports making 3D objects stiff, viscous, or flowing, and as tightly or loosely woven as you desire.
- Support for cloth-on-cloth simulations - such as a cape over a jacket or a shirt over pants—with believable influences and collisions.
- Topology-independent constraints can be used to fit a garment to the contours of a character; influence how the Maya nCloth settles on a character; control how the Maya nCloth moves during animation; or attach buttons, tear cloth, and merge different Maya nCloth objects.
- Simulations are cached in the unified caching framework, so multiple simulations can be edited in the Trax timeline and blended together to achieve results not typically possible from a single simulation.
- Support for self-collisions means highly realistic results without the self-interpenetration and implosion errors that other cloth systems frequently exhibit.
- Standard Maya dynamics forces or the integrated Maya Nucleus physics forces can be used to automatically animate Maya nCloth.
- Bidirectional interaction with nParticles enables cloth to affect particles, and particles to affect cloth simultaneously, allowing complex effects to be easily simulated.
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Maya nCloth Introduction This two-part demonstration video introduces Maya nCloth’s easy-to-use, interactive workflow by showing you how to create a basic cloth object, apply forces to it, and have it interact with other objects in the scene. In the second part of the video, you’ll learn how to create clothing for a character.
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Maya nCloth: Wind Features In this video, you’ll see a demonstration of the improved dynamic wind features for Maya nCloth, including Wind Shadow Distance and Wind Noise. You’ll also get an overview of the time-saving nCloth presets.
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Maya nCloth: Enhanced Wind Model This video introduces you to nCloth’s improved wind model, which now supports wind shadowing—the effect wherein cloth will not be blown by wind on the opposite side of the character, or when it is sheltered by another object. You’ll also see a demonstration of how to use the Air Push Distance feature and the new lift model.
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Rendering
Vector Renderer*
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- Can be used to turn 3D content into 2D content for the web or print.
- Outputs to Macromedia® Flash® (SWF or SWFT), Adobe® Illustrator® (.ai), SVG, EPS, or bitmap formats.
- Provides a range of nonphotorealistic looks, including hidden-line rendering.
*Not available for Linux operating system
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For 32-bit Autodesk Maya 2010
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For 64-bit Autodesk Maya 2010
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- Microsoft® Windows Vista® Business (SP1 or higher), Microsoft® Windows® XP Professional (SP2 or higher), or Apple® Mac OS® X 10.5.7 or higher operating system
- Windows: Intel® Pentium® 4 or higher, AMD Athlon™ 64, or AMD Opteron™ processor
- Macintosh® computer: Intel processor
- 2 GB RAM
- 2 GB free hard drive space
- Qualified hardware-accelerated OpenGL® graphics card
- Three-button mouse with mouse driver software
- DVD-ROM drive
- Microsoft® Internet Explorer® 6.0 or higher, Netscape® 7 or higher, Apple® Safari®, or Mozilla® Firefox® web browser
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- Microsoft Windows Vista Business (SP1 or higher), Microsoft Windows XP x64 Edition (SP2 or higher), Red Hat® Enterprise Linux® 5.3 WS, or Fedora™ 8 operating system
- Windows and Linux: Intel® EM64T, AMD Athlon 64, or AMD Opteron processor
- 2 GB RAM
- 2 GB free hard drive space
- Qualified hardware-accelerated OpenGL graphics card
- Three-button mouse with mouse driver software
- DVD-ROM drive
- Microsoft Internet Explorer 6.0 or higher, Netscape 7 or higher, Apple Safari, or Mozilla Firefox web browser
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FAQ (pdf - 69Kb) |
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