The high-performance viewport introduced with Maya 2011 now offers full-screen visual effects: motion blur, depth-of-field, and ambient occlusion, enabling you to evaluate your work in a higher fidelity environment and without needing to render or export to a game engine. Moreover, Viewport 2.0 now provides component and manipulator display to support modeling workflows, together with batch rendering capabilities, and a high-performance API.
Create and edit node-based representations of render passes directly within Maya, and render the composited output directly through mental ray® renderer. A powerful tool for verifying and refining render passes prior to handing them to the compositor, node-based render passes also enable artists to perform certain simple compositing tasks without leaving Maya.
Edit animation directly in the viewport without the need to switch context to the graph editor. New editable motion trails offer a faster and easier method for fine-tuning motion animation. Intuitively edit the position and timing of keyframes in relation to the animated object while viewing the path of motion over time in 3D space, resulting in a smoother, more productive workflow.
The Camera Sequencer now offers a Sequencer Playlist—enabling you to manage your sequences through a configurable spreadsheet view that gives you the ability to reorder clips, edit In and Out points, and change camera assignments—together with support for multitrack audio and the ability to output multiple shots as a single sequence.
Achieve a vast range of look variations with a new library of 80 Substance procedural textures. These dynamic, resolution-independent textures have a tiny disk space footprint and can be exported to certain game engines via the Substance Air middleware offering (available separately from Allegorithmic SAS). Alternatively, textures can be quickly converted to bitmaps for rendering.
Easily create believable, complex camera movements that mimic real-world setups with 4 new camera rigs from the Craft Director Studio™ plug-in. Use a joystick to record real-time input while driving the camera; stabilize turbulent or unnatural camera movements; add shakiness to an existing animated camera; or smoothly transition or instantly cut between different camera views and settings.
An enhanced Graph Editor takes some of the best features from the f-curve editors within the products of the Autodesk® Maya® Entertainment Creation Suites 2012 and combines them into a toolset that offers more consistent functionality and terminology, enabling animators to more easily switch between products. Moreover, working with characters in both Maya and Autodesk® MotionBuilder® 2012 software is now easier, with an enhanced interface, unified solver, and more consistent workflows for Autodesk® HumanIK® technology (formerly implemented as FBIK in Maya). In addition, customers who use the Autodesk® HumanIK® 4.5 or 2012 middleware solution can benefit from improved animation consistency between Maya and their game engine.
Create more compelling dynamic visual effects in less time, with new simulation options that incorporate industry-leading technology into Maya. You can now leverage the multi-threaded NVIDIA® PhysX® engine* to create static, dynamic, and kinematic rigid-body simulations directly in the Maya viewport, and gain the ability to match a runtime solution. *Available with Autodesk Maya 2012 Windows® platform only.
Autodesk Maya provides a production-proven and intuitive toolset for creating and editing polygon meshes, including:
Bridge, poke, cut, wedge, bevel, extrude, chamfer vertex, extrude along a curve, mirror cut, edge loop, edge ring, slide edge, and pick-walk tools
The ability to preview or render smoothly subdivided meshes while editing a lower-resolution proxy or cage; subdivision meshes support variable creasing
True soft selection, preselection highlighting, and camera-based selection culling
Polygon reduction, data cleanup, blind data tagging, and level-of-detail tools for scene optimization
The ability to transfer UV, color-per-vertex, and vertex position information between polygon meshes of differing topologies
Maya offers two methods for creating mathematically smooth surfaces that can be shaped using relatively few control vertices: NURBS and hierarchical Subdivision Surfaces.
Subdivision Surfaces can have different levels of detail in different regions, enabling you add complexity only where needed.
NURBS Surfaces can be attached, detached, aligned, stitched together, extended, filleted, or rebuilt with a high degree of control over parameterization and continuity.
NURBS and Subdivision Surfaces can be converted to polygon meshes, and vice versa.
Precise spline-based curve and surface construction tools include lofting, birail, beveling, extrusion, trim, boundary, offset, Booleans, rounding, and square
Beyond the position of vertices that define their shape, meshes can carry essential data for software, interactive, or in-game 3D rendering. To manage this, Maya offers:
A streamlined workflow for creative texturing—including UV creation and editing, auto-projection, interactive relaxation, layout, lattice, and smudge tools
Multiple UV sets that support separate texture coordinates for separate texture channels
Per-instance UV sets that enable a single mesh to be used to represent multiple objects, reducing scene overhead
Multiple sets of animatable color-per-vertex (CPV), prelighting, user-defined normals, and normal map generation suitable for game design
Sculpt highly detailed organic models with Autodesk® Mudbox™ 3D digital sculpting and texture painting software. The complementary toolset provides a more intuitive brush-based 3D modeling experience that features 2D and 3D layers to more easily manage sculpting and painting iterations on multiple meshes and maps.
Iteratively round-trip data with Maya using a single-step workflow that supports topology modifications.
Paint detailed textures directly onto the high-resolution 3D mesh.
Use the modeling layers in Mudbox to create poses or facial expressions for blendshapes in Maya.
Create vector displacement maps for complex details in Mudbox and render them on low-resolution geometry in Maya.
Add Autodesk® MotionBuilder® 3D character animation software to a Maya pipeline to help increase production efficiency and the quality of results for high-volume character animation projects.
With its real-time 3D engine and dedicated toolsets for character rigging, nonlinear animation editing, motion-capture data manipulation, and interactive dynamics, MotionBuilder is an ideal, complementary toolset to Maya, forming a unified end-to-end animation solution.
Quickly and easily transfer assets via Autodesk® FBX® data exchange technology to take advantage of collaborative, iterative, single-step cross-product workflows.
Engineered with the input of leading research scientists, Autodesk Maya 3D computer animation software offers innovative dynamic simulation features to help you create stunning visual effects.
Enjoy an intuitive, efficient workflow for simulating a wide range of complex 3D visual effects, including liquids, clouds, smoke, spray, and dust with Maya nParticles.
Create pouring liquids and sloshing liquids in containers.
Self-collision enables nParticles to accumulate within volumes.
Map shading attributes, such as radius, color, opacity, and incandescence over time (or over age, radius, speed).
Flexible nConstraints provide an extra degree of control without the need to write complex expressions.
Use geometry instancing to replace particles with objects.
Bidirectional interaction with Maya nCloth enables particles to affect cloth, and cloth to affect particles simultaneously.
Simulate and render more realistic atmospheric, explosive, viscous liquid and open water effects using Maya Fluid Effects.
Select from presets for clouds, smoke, snow, steam, fog, nuclear explosions, flames, lava, mercury, mud, ocean swells, calm oceans, rough seas, rippling ponds, white caps, and foam.
Use 2D fluids to create distinctive animated textures.
Integrated with other parts of Maya: for example, a simulating fluid can act as a force on particles; objects can affect a fluid as they move through it, such as a character walking through thick smoke; and boats can create wakes on oceans.
Create realistic fur and hair with natural-looking movement, using integrated Maya Hair and Maya Fur toolsets that feature:
Presets for Hair styles and Fur types such as pigtail, bun, dreadlocks, grass, sheep, and wet Labrador
Constraints enabling the simulation of effects, such as ponytails and hair clips
Paintable attributes for localized effects and fur “combing”
Dynamic and keyframable controls for motion and collisions
The ability to use Hair to make a NURBS curve dynamic, for a wide range of effects such as ropes, chains, and dynamic lofted surfaces, as well to create advanced character rigs
In addition to the native Maya software renderer, Maya provides:
Integrated mental ray® for Maya, with advanced photorealistic features: global illumination, final gathering, caustics, ambient occlusion, blurry reflections and refractions, motion-blurred particles, and image-based lighting
Five licenses of mental ray® for Maya Batch* and 8 licenses of mental ray® for Maya Satellite
A vector renderer, to turn 3D content into 2D content for the web or print, with output to Macromedia® Flash® and Adobe® Illustrator® software
A hardware renderer, to generate high-quality images faster
The ability to override the viewport with a third-party or proprietary renderer
Among a wealth of rendering, shading, and camera features, Maya offers:
A flexible stereo camera rig that features in-viewport stereo viewing.
A 3D editorial toolset featuring a Camera Sequencer for accelerated previsualization and virtual moviemaking.
A multi-threaded Interactive Photorealistic Renderer (IPR) that quickly updates final-rendered-quality imagery as edits are made to the scene
HyperShade and Visor tools for designing and editing shading networks, with bins for sorting and organizing rendering nodes.
The Transfer Map feature that enables you to transfer normal, displacement, diffuse, shaded, ambient occlusion, and custom mental ray® shader information between models of differing topologies.
Maya Composite
This video demonstrates the workflow between Maya and Maya Composite. It shows how you can automatically generate and update compositions based on Autodesk Maya render layers and render pass setups in Maya Composite. View Video Full Size
Maya® Composite is a fully featured, high-performance, high dynamic range (HDR)-capable compositor that provides Maya users with a highly efficient, collaborative compositing environment.
Enhance rendered passes from Maya and incorporate them into live-action footage.
Work interactively with visual media regardless of bit-depth or image size.
Take advantage of advanced tools for keying, color correction, camera mapping, spline-based warping, motion blur, and depth of field.
Perform complex rotoscoping workflows with both raster and vector paint and integrated tracking.
Work in a full 3D compositing environment that incorporates tools to support stereoscopic productions.
With Maya Paint Effects and 3D Paint tools, you can more easily create realistic natural detail and painterly effects as 3D scene geometry or as 2D textures.
Select, edit, and blend between 500 editable, pressure-sensitive, preset brushes, including trees, grass, flowers, crystals, feathers, barbed wire, lightning, rain, star fields, fireworks, fire, sparks, airbrushes, oil paint, chalk, pastels, pencils, watercolors, wet brushes, and markers.
Built-in animation simulates effects like plants growing, unfurling, or swaying in the wind.
Strokes can be drawn fully rendered during interactive painting, providing immediate feedback.
Paint color, bump, displacement, transparency, and other textures directly on surfaces.
Transform 3D scenes into compelling cartoon animations rendered with non-photorealistic styles, such as hand-drawn, traditional cartoon, comic book, and Japanese manga/anime.
Work in 3D to create more complex transitions and camera moves, or incorporate simulated effects that would be extremely difficult in 2D.
Use Maya Paint Effects brushes to create outlines with an extensive range of painterly effects and precise control over line style, placement, and width.
View interactive previews in near real time.
Render the results in mental ray® for Maya or the Maya software or hardware renderers.
Professional Camera Tracking
See how Autodesk MatchMover is used to apply 2D tracking to some real footage and bring it in to Maya and lock in a CG element. View Video Full Size
Extract accurate 3D camera and motion data from live action video and film sequences and insert CG elements seamlessly into a scene using Autodesk® MatchMover™ software.
Push-Button Matchmoving provides advanced automatic 3D tracking; this easy-to-use feature can be used with supervised tracking to handle complex shots.
Precision manual controls enable you to create a unique 3D reference system for your camera and 3D content.
Advanced workflows can be based on filtering and fine tuning of tracking parameters, tracking from multiple footage and stills, tracking of moving objects, and 3D tracking constrained by motion-control data.
Maya is an open, highly extensible application. You can create scripts and write plug-ins to increase efficiency, customize features, and create competitive differentiation.
Choose from the artist-friendly Maya Embedded Language (MEL) or the highly-extensible Python® scripting language.
Write Maya plug-ins and stand-alone applications that run from the Maya command line in C++ or Python.
Develop new types of Maya objects, including file translators, hardware shaders, surface shapes, manipulators and locators, and scriptable commands.
Maya offers streamlined workflows for working with industry-leading 2D paint, vector, editorial, and certain compositing applications.
Use Render Layers to manage multiple passes within a single scene and export to your compositor of choice, or as Adobe® Photoshop® (PSD) or Adobe® Flash® (SWFT) software output.
Generate and update a compositing tree from within Maya based on the render layers in the scene.
Import an EDL in Apple® Final Cut Pro® application program, XML, or AAF formats, change shot timings in the Camera Sequencer, and re-export.
Create and edit bevels on Adobe® Illustrator® software files, while maintaining the ability to update the original.
The Autodesk® Maya® Entertainment Creation Suites 2012 deliver the power of a world leader in 3D modeling and animation technology in a choice of software suites at a cost saving of up to 42%*.
Maya provides tools and workflows to efficiently manage large data sets.
View and edit node relationships with the powerful dependency graph architecture.
Segment scenes using assets and file referencing to manage collaborative, iterative workflows, and to improve performance by offloading scene elements until needed.
Group nodes into containers and create custom and user-specific views.
Extensively modify modeled data without rebuilding, using editable and animatable construction history.
Replace scene elements with a simple, low-resolution mesh, and load pre-translated data only when required for rendering using the mental ray® Render Proxy.
For 32-bit Autodesk Maya 2012
For 64-bit Autodesk Maya 2012
Microsoft® Windows® 7 Professional, Microsoft® Windows Vista® Business (SP2), or Microsoft® Windows® XP Professional (SP3) operating systems
Windows: Intel® Pentium® 4, AMD Athlon™ processor with SSE3 instruction set support (or higher)
Microsoft Internet Explorer 7.0 or higher, Apple Safari, or Mozilla Firefox web browsers
Microsoft Windows 7 Professional, Microsoft Windows Vista Business x64 Edition (SP2), Microsoft Windows XP Professional x64 Edition (SP2), Apple® Mac OS® X 10.6.5, Red Hat® Enterprise Linux® 5.5 WS, or Fedora™ 14 operating systems
Windows and Linux: Intel Pentium 4, AMD Athlon processor with SSE3 instruction set support (or higher)
Macintosh® computer: Macintosh computer with Intel-based 64-bit processor